![]() ![]() Makes the game very frustrating to try to improve at. Having bad online punishes you for getting better at the game because you can't achieve the things you have been practicing to no fault of your own. Discord hive minds and people who play in locals underrate the importance of this in fighting games for some reason but there is no excuse for street fighter v's online to be in the state it's in. V trigger feels kind of like X factor in MvC3, but a system from marvel should never be in Street Fighter. You can complain about Ultra combos and Focus attacks all day (and I'm not trying to say they were good systems, in fact focus attack was a very problematic system in SF4) but they never robbed people quite in the same way V triggers do. The whole V trigger system is balanced terribly. This results in a game that evens out the playing field between an intermediate player and a total beginner which is frustrating. On top of this, it's harder to punish poor neutral play than past street fighter games, moves recover very fast, normals are stumpier than ever which makes whiff & block punishing harder to do. Even the worst players of the game are capable of deleting life bars with very minimal practice. The characters that can achieve this game-plan through the least resistance are the best in the game.Ĭharacters are easier to play than they've ever been. Win neutral, use the opportunity to strike/throw mix, follow up with okizeme and repeat. In past street fighter games you have very good character variety, with unique game plans and paths to victory (which was one of the strengths of street fighter 4) In V, every character wants to do the same thing. The metagame as a whole is kind of not as good as prime street fighter. Overall I think SFV failed to improve on the shortcomings on SFIV but I think this list of problems is why people don't really care for. Hoping SF6 can bring back that level of creativity I so desperately miss □□ĭisclaimer: I'm no better than early intermediate so YMMV with these takes. Every character feels unique (SF4 had a “copy paste” problem with some characters) the animations are great, the scene is alive and tournaments are still AWESOME. (I was a 3000pp player (I think that’s like low Grand Master in SFV today maybe?) and the skill gap between me and a pro was UNFATHOMABLY HUGE thanks to the mega high skill ceiling)Įvery round provided spectators with a thrilling viewing experience (with exceptions!), and the way SF4 made it very difficult to predict what could happen next or how it will end is something I truly miss. ![]() The depth of the game made character loyalty a lot more viable, and being the “best _ in the world” made it very fun to root for specific players and watch a level of mastery that would blow your mind, often seeing them do things you didn’t even know existed! You could really see players personalities come alive through the character they played. It wasn’t perfect, but the creativity, individuality and skill SF4 allowed top players to show was a fuckin sight to behold. However they did, lasting much longer than they should have, highlighting how rushed & poorly tested this game was before its release. If these two issues never existed, the game being limited in combo routes & barebones wouldn't be such a huge problem. Players uncovering the input lag & utilising ways to fix the issue on PC, forced Capcom to finally acknowledge this as an actual issue. It explained why anti-air jab was actually a thing & why the neutral felt random af. These two basically killed off any goodwill & patience, players had for SFV, especially the 8 frame of input lag. Crazy that Capcom thought, deliberately increasing the input lag to a fighting game would be great for players. This isn't Capcom's first attempt at rollback, so these issues lasting several years after launch is inexcusable.Ĩ frames of input lag built into the game. Instead, 2 things negatively impacted the game at launch & for most of its lifespan. If SF4 had one more patch(for the SFxT characters) & a year, this would have gave Capcom more time to complete SFV. There's still a ton of bitterness from the SF4 community after SFV was released, bc the game was clearly unfinished. This is what hurt SFV, more than anything. ![]()
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